One is numbered based on how I did it initially (although I renumbered it so the wall/ceiling autotiles would match, and I used a font instead of hand drawing the numbers).ĮDIT4: Reposting information from previous post so you don't have to scroll back for it. There are three versions of the templates. There are six different formats for tilesheets in Ace (one format each for A1, A2, A3, A4, A5 and one for B to E sheets. Version numbered according to Anatomy of an Autotile tutorial under production.ĮDIT3: Final versions of templates (hopefully). Unfortunately, those empty templates will be of little use, because they're missing vital information. So I just decided I wanted to determine the information experimentally, hence the numbering system I used (logic: I'm just going to write a number on each tile and see which ones get used by the program).ĮDIT: I wasn't originally going to make the change but since I have nothing better to do I'll go ahead and make an updated version.ĮDIT2: Unnumbered version. *This is all from my novice understanding of observation but I think I described it right.Numbered it the way I did because the way they numbered it in that tutorial didn't make much sense to me. However B tilesets must have the first index set as a Star-passability. I don't think it involves auto-tiling either.ī through E tiles are just tiles that show above A tiles. They produce auto-shadows when walls are grouped together.Ī5 is similar to A3, aka miscellaneous. Actually I don't think there's any special format rulings for these.Ī4 are wall and ceiling auto-tiles that follow the same format as A2, but being 4x2. Follows A4 formatting 4x2 except there's no corner-work. Top-left is single-placement, top-right is non-adjacent corners pieces that matches a floor tile., and the rest below are adjacent groupings, or grouped corners,Ī3 is for some rooftop building tiles, and other kinda of floors, kinda miscellaneous. Follows the 4x2 setup similar to A4 with the corners.Ī2 are floor-tiles that are set up as 3x2 (rowXcolumn) tile sections. I'd also like to create dirt windows, but I think that might be asking too much :/Ĭlick to expand.A1 tiles are animated, usually involves stuff like water/lava.
![rpg maker mv ground tileset template rpg maker mv ground tileset template](https://gdu.one/forums/uploads/gallery/category_69/gallery_501_69_403612.png)
Transparencies: how to get a clean "window" effect without the transparent color artifacts. Corners are giving me a run for my money and I feel like I've tried everything. The C, D and E tabs perplex me.Īuto Tile Functions: how it works and how to create tiles that work together fluidly in the game. Tile Set definitions: I have no idea what A1 - A3 means. I wish there was a user manual so I could RTFM haha. If anyone has a link to something I can read, I'd greatly appreciate it and I apologize in advance if this has been asked before or this is the incorrect place to post this question.
![rpg maker mv ground tileset template rpg maker mv ground tileset template](https://i.ibb.co/Qph6mxT/samples.png)
I've posted the topics I'm searching for below.
![rpg maker mv ground tileset template rpg maker mv ground tileset template](https://i.pinimg.com/originals/b5/6f/fe/b56ffee32802202f6b5b1a4cf0281e4d.png)
It seems like the only resources I've found so far have been from people that understand how to use it but can't understand how to explain it to a newbie. I'm trying desperately to find a thorough instructional guide to creating tiles in an image editor, saving them (including transparency explanation) and uploading them to RPG Maker VX Ace. I feel like I've been all over the internet twice by now trying to figure out the tile system. Bright, lively and cute Fill your world with colorful stars and cheerful spaces with this Star Land tileset for RPG Maker, Unity, Godot, Tiled and more Comes with multiple color palettes and parallaxes to suit your style.